![]() ![]() Fixed a bug with the difficulty hack affecting benched units level Fixed issues in 3 Sound Novels that could have caused soft lock Re-added song titles and descriptions to sound test menu Fixed bug with Cloud/Aerith events dialogue We are still looking for a translator for the last novel (not google translate). Three of the four novel are playable in English in TLW 2.0. The sound novels were not translated in the original US PSX release, nor in any subsequent releases of the game. Four of these prizes could be opened and revealed small games, the sound novels. Propositions in Final Fantasy Tactics sometimes gave you unique prizes, which have no battle effect. Now get out there and enjoy The Lion War! I did my best to make it feel like an engaging experience that gives the player enough control to avoid feeling like they're totally at the mercy of the RNG, without any one treasure category feeling worthless, and that every go at the Treasure Wheel feels worth your time without being ridiculously overpowered. However, doing a battle series, such as Shrine Knights or Bravestory, will allow the player to open more chests, as well as increasing the chances of getting a Rare Chest at the start of the Wheel, and the chances of finding a Rare Treasure from any Common Chest.Īnd that's that! Hopefully that helps you understand how the Treasure Wheel works. In most Treasure Wheels, the player will only be able to open three chests. Sorry, but you won't be seeing any Excaliburs from Chocobo Defense! However, Rare Treasures will no longer scale up beyond the rare loot found in Chapter 4's Shades of the Past. So if you're in Chapter 3, and have just unlocked Desert Minefield, getting a Rare Treasure from Chapter 2's Chicken Race will give you loot from Chapter 3's Littering, just as a Rare in Desert Minefield would. Until that point, a Rare in an older Treasure Wheel will be the same as the Rares in your current newest Treasure Wheel. Rare Treasures will also scale up until after the start of Chapter 4. Instead, they will give the player a random amount of 1-10 Elixirs. The first is how Common Consumables are altered, and the second is how Rare Treasures are.Ĭommon Consumables from older Rendezvous will no longer have katanas or ninja items. There are two ways that older Rendezvous' Treasure Wheels are set to scale up to be useful to the player. If an attempt fails, the odds of having the next attempt succeed are doubled. ![]() You can tell what kind of rares you'll get by the background and the music in the event - a silver background means you'll get Silver rares, and a golden background means you'll get Gold rares.Īs well, once the player unlocks Gold Treasure Wheels, they will have the option to press Triangle to attempt to force a Common Chest to become a Gold Chest. Rare treasure will only be Silver until reaching Chapter 4, at which point it all becomes Gold. Whether the player will find Gold or Silver chests depends on which Rendezvous they can do. A Silver Chest will offer treasure based on the next Rendezvous' loot table, whereas Gold Chests offer Rare treasure from the endgame that cannot be found in any common treasure sets. How a Rare Chest works changes depending on its color. There's also a small chance upon opening any Common Chest that it will spontaneously transform into a Rare Chest. When the Treasure Wheel starts, there is a chance that one random chest will become a Rare Chest. Additionally, Consumables will almost always award multiple of an item, rather than just one. However, you can also find other kinds of consumables - specifically, ninja throwing items such as shuriken, or katana for Samurai. So the only Chemist Items in the Consumables chests are Elixirs, which are in every Rendezvous' loot table. ![]() Weapons, Armor, and Accessories will all award gear roughly near what the player's shop progression would have had at the time the Rendezvous unlocked.Ĭonsumables, however, are really underwhelming - in testing, everyone wanted to avoid them. There are four categories of chests, each of which will have three chests: Weapons, Armor, Accessories, and Consumables. Each Rendezvous has its own specific loot table (though Rendezvous that all unlock at the same time share the same loot tables). The player will get to play the Treasure Wheel after every Rendezvous. ![]()
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