![]() NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). Only then will the fate of humanity be known. Now you must fight your way through heavily fortified military installations, lower the city’s defenses and shut down the enemy’s war machine. Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. A remastered version of Quake II is now available digitally for 10 on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series consoles. Updated SDL2 to 2.26.1 (#252)This is an interesting update.FILE SIZE: 1 GB (File Compressed) If you like this game, BUY IT to support the software developers!.Tweaked particles to have more nuanced colors (#197).Replaced the single sky_clusters.txt file with per-map files (#219).Integrated several fixes from Q2PRO (#196).Improved polygonal light sampling to reduce noise and darkening (#266).Improved material system robustness for games with custom textures (#201).Improved light list handling to fix excessive flicker and noise (#234).Fixed the replacement textures when multiple materials are used with the same base texture (#222).Fixed the range of animated light intensities (#200).Fixed the HDR screenshot feature (#190).Fixed texture data size computation for R16_UNORM textures (#236).Fixed some issues with lighting in custom maps (#189).Fixed save game compatibility with Q2RTX 1.5.0 (#193).Fixed mode setting on Linux in GitGub CI builds (#268).Fixed incorrect scaling of textures without a custom material definition (#235).Fixed FSR image scaling in some cases (#232).Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).Added menu controls for the full screen blend effects (#216).Added control over fallback radiance of emissive materials (#210).Updated the Loading plaque texture (#265)Contributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment (#242).Adjusted the automatic UI scaling to avoid making the UI too big.Added support for building on PowerPC 64 LE CPU architecture (#260).Switched the OpenAL dependency with a statically linked library (#224)Misc Improvements:. ![]() Fixed Vulkan queue initialization on platforms that don't support split queues (#248) DESCRIPTION CHECK UPDATE SYSTEM REQUIREMENTS SCREENSHOT TRAILER NFO Discover more games empowered with the visual fidelity of real-time ray tracing and the.Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ( )191). ![]()
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